| We designed three BrightPlay packs: BrightAction is a collection of action-based games for ages 3 to 4. Here are two of the games it comes with: In the game of Squish kids frantically squish scurrying bugs with their hands. In the Bug Hunt kids hold up a physical lantern and discover bugs in the dark by casting a spotlight on them.
BrightArt pack provides a canvas on which kids can explore creating art with their bodies and physical tools. It enables kids to make a virtual mess, and express themselves creatively. BrightWorlds offers children 'story starters' with which they can begin to build their own fantasy stories. Kids build up these words.
Beginning with the work of Myron Krueger in the 1970s, body-based gaming interactions (coupling projection and computer vision technology) have been explored to a limited extent, mostly in art-installations and promotional ventures.
Our aims for this project have been to move this concept firstly into the home marketed as a new gaming system, to explore its technical feasibility as a consumer product, and to begin designing new play patterns in this medium that are thoroughly engaging for children.
The BrightPlay platform offers kids a whole new way to play indoors. The diverse play patterns we have designed allow kids to develop gross motor skills, express themselves creatively and begin to build complex and engrossing fantasy worlds. It's a system that can be used to play an almost limitless
variety of new games, with the potential to move into educational and family-oriented games. |